# Glass Layer (/materials-shading/shading-and-reflection/glass-layer)



The Glass Layer simulates the appearance and properties of real-world glass.

It mimics how glass interacts with light, by giving objects properties like transparency, reflectivity, refraction, and blur.

## How to create a Glass Layer [#how-to-create-a-glass-layer]

To add a glass layer, you’ll need to:

1. Select an object and add a new layer on the Material Panel.
2. Change the layer to &#x2A;*“Glass”** by clicking on the dropdown on the newly created layer.
3. Open the **Glass Layer** settings by clicking on the layer thumbnail.

<Video src="https://cdn.spline.design/_assets/docs/decfc45c-ea31-4e6e-b632-7beaaec9b0ea.mp4" />

## Glass Layer Settings [#glass-layer-settings]

Control the settings of a glass layer to achieve your desired effect. Additionally, you can combine your glass layer with other layers like fresnel, matcap, or noise to enhance your material further.

### Blur [#blur]

Makes objects seen through the glass look blurred, like looking through frosted glass.

### Thickness [#thickness]

Decides how chunky the glass looks and affects how it bends light and distorts views.

### Refraction [#refraction]

Bends light passing through the glass, changing how clear or distorted objects behind it appear.

<Image src="https://cdn.spline.design/_assets/docs/775866f0-9d49-44c2-be85-759e2012983b.png" alt="image" maxWidth="300" />

<Embed src="https://my.spline.design/JZ54zFo6wFR6Rmjvnm1tTast/" title="Spline Embed" height="384" />

> *Check out the glass layer in action in this scene. 👆 Press to orbit*
