The Depth Layer (3D Gradient) lets you create gradients in the 3D space. You can control the stops of the gradient and edit the gradient from the viewport itself. You can simulate light effects, create fake lighting and shadows, create variations of colors, or even simulate light dispersion effects, like youโd see with the light of a candle (also called Sub-Surface Scattering). Depth Origin can be set to:Documentation Index
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- Vector โ depth defined in the world space.
- Camera โ depth is influenced by the camera distance and angle.
- Linear โ for a linear transition between the set colors.
- Smooth โ for a smoother transition between the set colors.

