Getting Started
Spline is a design tool for making interactive 3D and 2D experiences in your browser, and shipping them to the web, iOS and Android.
It's two editors in one product. The 3D editor is for modelling, materials, lighting, animation and physics. Hana is a 2D canvas for interfaces and animated graphics. Both share the same interactivity model, the same real-time collaboration and the same publishing pipeline — and both have an AI agent that can build and edit for you.
New to Spline?
What is Spline?
What you can make, and what makes Spline different from other 3D tools.
Create your first scene
A short walkthrough: add objects, set up a material, and publish the result.
Understanding the interface
A tour of the dashboard and the editor, so you know where things live.
Keyboard shortcuts
The shortcuts worth learning early.
Pick where to start
Design in 3D
Model and sculpt objects, build scenes, and add materials, lighting, cameras, particles and physics.
Design in Hana
Lay out interfaces and animated graphics on a 2D canvas, with effects and real 3D shapes.
Build with the AI agent
Describe what you want and let the agent build it — in either editor, with fully editable results.
Generate 3D models
Turn a prompt or an image into a 3D model, then bring it into your scene.
Add interactivity
States, events and actions — make things respond to clicks, scroll, keys and collisions.
Publish and embed
Ship to the web, embed in your site, or export for Apple and Android.
Common questions
- Pricing & AI credits — what each plan includes, and how AI usage is metered.
- Play Mode — previewing your scene the way visitors will see it.
- How to optimize your scene — what to do when a scene feels slow.
- Spline for Desktop — tabs, system fonts and MCP support.
- FAQ — what you can import and export, and where to get help.
Get help
Can't find what you need? Suggest a topic and we'll consider it for these docs.

