Create Object Action
The Create Object action allows the creation of new objects within a scene. Spawning objects is possible via a variety of events, which unlocks plenty of use cases for playful effects and interactions.
Creating a new Create Object Action
Select an object and create an event on the right-side panel for it. (e.g.: Follow, Start, Mouse down)
Open the event and find the βActionsβ panel.
Add βCreate Objectβ to your actions.
Select the object to be created and customize the behavior to your liking.
π Drag your mouse or finger around to experience object creation via follow event.
Object creation can be used with the following events:
Customizing a Create Object Action
Object β Select the target object to be created.
Origin β Specifies the location of creation, either in the world position
or relative to another object
.
Base β Determines the visibility of the reference object in play mode.
Position β Sets the specific position of the created object based on the x, y, and z values.
Delay β Specifies the delay in seconds before the object is created.
Frequency β Sets the frequency at which the object is created, ranging from 0.01 to 60 times per second.
Rotation β Specifies the rotation of the created object based on the x, y, and z values.
Dynamic β Determines whether physics is applied to the created object.
Velocity β Sets the initial velocity of the created object along the x, y, and z axes.
Destroy β Determines when the created object should be destroyed.
No: The object will not be destroyed automatically.
After Lifetime: The object will be destroyed after a specified lifetime in seconds.
After Collision: The object will be destroyed upon collision with another object.
After Amount is Reached: The object will be destroyed after a specific number of instances have been created.
Amount: Specifies the desired number of instances to be created before the object is destroyed.