Creating a new Create Object Action
- Select an object and create an event on the right-side panel for it. (e.g.: Follow, Start, Mouse down)
- Open the event and find the โActionsโ panel.
- Add โCreate Objectโ to your actions.
- Select the object to be created and customize the behavior to your liking.
๐ Drag your mouse or finger around to experience object creation via follow event.
Customizing a Create Object Action
Object โ Select the target object to be created. Origin โ Specifies the location of creation, either in theworld position or relative to another object.
Base โ Determines the visibility of the reference object in play mode.
Position โ Sets the specific position of the created object based on the x, y, and z values.
Delay โ Specifies the delay in seconds before the object is created.
Frequency โ Sets the frequency at which the object is created, ranging from 0.01 to 60 times per second.
Rotation โ Specifies the rotation of the created object based on the x, y, and z values.
Dynamic โ Determines whether physics is applied to the created object.
Velocity โ Sets the initial velocity of the created object along the x, y, and z axes.
Destroy โ Determines when the created object should be destroyed.
- No: The object will not be destroyed automatically.
- After Lifetime: The object will be destroyed after a specified lifetime in seconds.
- After Collision: The object will be destroyed upon collision with another object.
- After Amount is Reached: The object will be destroyed after a specific number of instances have been created.
- Amount: Specifies the desired number of instances to be created before the object is destroyed.

