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Actions Conditional Action

Conditional Action

The Conditional Action allows you to create conditional logic on your scene with the help of variables and logic operators.

Learn more about to better understand how to use them in the Conditional Action.

How to use a Conditional Action

Under an Event, you can use a Conditional Action to wrap a group of actions that will only be triggered if the condition set is met.

Conditional Action properties

IF - Condition

Create an expression that will be the condition for actions to be triggered.

The following variable types can be used:

Variable

Defined by

Usage

🤹 Variables

Number, String, Boolean, Timers, Counter or Random

Variables can store values that are reusable. For detailed explanation read the Variables doc.

ℹ️ Object Property

Object’s position, rotation, or scale (X, Y, Z), or it’s width, height and depth as a number, e.g.: 100

Capture object property changes, and save them as variables to create advanced interactions.

🖱️ Mouse Position (2D)

The position of the mouse on the screen is defined by X and Y as numbers.

Animate or manipulate objects based on the mouse position

💥 Mouse Hit Position (3D)

The position of the mouse hitting an object in 3D space, as Position X, Y, or Z of the hit location, or the Position X, Y, and Z of the object that was hit.

Create interactions based on specific hit positions, e.g.: visualize hit in 3D space.

The following operators can be used in expressions:

Symbol

Operator

+

Add

-

Subtract

*

Multiply

/

Divide

( )

Group calculations with parenthesi

Logical Operators: Used to combine or modify boolean logic statements, where the result is either true or false.

Symbol

Operator

and

And

or

Or

!

Not

Comparison Operators: Used to compare two values, expressions, or variables.

Symbol

Operator

==

Equal to

!=

Not equal to

>

Greater than

<

Less than

>=

Greater than or equal to

<=

Less than or equal to

Boolean Outcomes: Represent the two possible outcomes of logical and comparison operations.

Symbol

Operator

True

False

ELSE

Actions added under Else will be triggered if the condition set on If is not met.