Sound Action
A sound action will play a sound when triggered by an event. Adding sounds to your scenes is a great way of making them more immersive and rich.
Creating a new Sound Action
Here's how to add sounds to your 3D objects:
Select the object that you want to add a sound to. (Tip: If you want to add background music or environment sound you can create an empty group object)
On the Events panel, add the event that will trigger the sound action.
Open the Event and add a sound action.
Splineβs Sound Library access is available on Starter, Professional and Team plans.
Customizing a Sound Action
Play a Sound
After your event is created, open the βEdit Eventβ panel to customize your sound action.
Interaction - Decide if you want to Play, Stop or Pause a sound.
After - Decide when the sound is played.
Sound File - .mp3 or .wav formats, max 2MB.
Volume - Controls the volume of the sound.
Delay - Controls the delay of when the sound is played.
Loop - Define if you want the sound to play once, infinitely, or set the number of times to be played.
Stop / Pause a Sound
When stopping or pausing a sound, the properties are a bit different.
Interaction - Decide if you want to Play, Stop or Pause a sound.
Location - The object where the sound you want to stop/pause is located at.
Sound File - The sound you want to stop/pause.
Delay - Controls the delay of when the sound is stopped/paused.