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Effects in Hana

The Effects Panel in Hana adds visual enhancements like shadows, blurs and glass to shapes, text, and frames. These effects bring depth and polish to your designs.

When selecting any shape, text, or frame, the Effects Panel appears in the right-side properties panel, just below the Fill and Stroke panels. From here, you can apply and adjust multiple visual effects.

You can apply and stack multiple effects, adjusting them to fit your design needs:

Drop Shadow

Creates a shadow behind an object, adding depth.

  • Properties: Offset (X, Y), Blur, Spread, Color & Opacity

Inner Shadow

Applies a shadow inside the edges of an object, creating a subtle “pressed-in” or embossed effect.

  • Properties: Offset (X, Y), Blur, Spread, Color & Opacity

Layer Blur

Blurs the entire object and its contents for a soft, out-of-focus effect.

  • Use: Great for background elements or creating depth.

Background Blur

Blurs the content behind the object, perfect for a frosted-glass effect.

  • Tip: Lower the Fill Opacity to reveal the background blur effect.

Progressive Blur

Both Layer Blur and Background Blur can use progressive blur. Progressive blur creates a directional blur between two points, each with its own adjustable blur value. Use the blur control line to define the direction and customize how the blur transitions across the object with Start and End values.

Liquid Glass

The Liquid Glass effect simulates the natural distortion, refraction, and depth of real glass surfaces. Inspired by Apple’s new Liquid Glass design language, it allows you to create fluid, glass-like visuals that feel dynamic and lifelike.

Tip: Complement the Liquid Glass effect with inner and drop shadows to help emphasize depth and light interaction.

  • Offset (X / Y): Adjusts the position of the distortion map along the X or Y axis, controlling where the effect is applied relative to the main shape.

  • Distortion: Controls the intensity of the warping effect, increasing or decreasing how much the content appears distorted through the glass.

  • Depth: Defines the perceived thickness of the glass, affecting how strongly it bends light and distorts background content.

  • Blur: Adds softness to the refracted content, simulating the blurriness of frosted or imperfect glass.

  • Aberration: Introduces chromatic aberration (color fringing) along the glass edges or across the surface, with an option to focus this effect on the Edge or fill the entire Fill area.

  • Profile: Shapes the distortion profile for more organic or structured refraction patterns.

  • Magnification: Controls how much the glass "zooms in" on the background content, enhancing or reducing the lens-like effect.