Publishing & ExportFiles

Exporting as GTLF/GLB

GLTF and GLB are open-source file formats for 3D scenes and models, used in games, web apps, AR, VR, and more.

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  1. Once you're happy with your scene, press the Export button on the toolbar.
  2. Scroll down to select "3D Formats" under Files section from the export sidebar.
  3. Choose either “GLTF” or “GLB” from the Format dropdown.
  4. Choose “Default Color (Grey)” or “Color & Texture” from Material dropdown and click Export.

Material types

Following material types can be selected for export:

  • Default Color (Grey) → Exports only the scene geometry with default grey color material.
  • Color & Texture → Exports the scene geometry with material layers (Color layer), including textures. (⚡ Paid feature, included in Pro and Max subscriptions.)

Some material layers are not fully supported by the GLTF & GLB format. Texture support is limited to only primitive geometries with UV projection mode. No texture support for geometries with “Smooth & Edit”.

✅ Supported features

  • Geometry
  • Color Layer
  • Textures (Only Basic Support)
  • Timeline Animations (Position, Rotation, and Scale only — baked into glTF animation tracks)

❌ Not supported features

  • All Material Layers
  • Post-Processing
  • Animation of materials, shape size, cloners, opacity, camera lens parameters, and light color/intensity
  • Physics
  • Environment, Lighting, and Fog
  • States, Events, and Interactivity
  • Assets, Components, and Variables

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