Exporting as GTLF/GLB
GLTF and GLB are open-source file formats for 3D scenes and models, used in games, web apps, AR, VR, and more.
Once you're happy with your scene, press the Export button on the toolbar.
Scroll down to select "3D Formats" under Files section from the export sidebar.
Choose either โGLTFโ or โGLBโ from the Format dropdown.
Choose โDefault Color (Grey)โ or โColor & Textureโ from Material dropdown and click Export.
Material types
Following material types can be selected for export:
Default Color (Grey) โ Exports only the scene geometry with default grey color material.
Color & Texture โ Exports the scene geometry with material layers (Color layer), including textures. (โก Paid feature, included in Professional and Team subscriptions.)
Some material layers are not fully supported by the GLTF & GLB format. Texture support is limited to only primitive geometries with UV projection mode. No texture support for geometries with โSmooth & Editโ.
โ Supported features
Geometry
Color Layer
Textures (Only Basic Support)
โ Not supported features
All Material Layers
Post-Processing
Animation
Physics
Environment, Lighting, and Fog
States, Events, and Interactivity
Assets, Components, and Variables