Glass Layer
The Glass Layer simulates the appearance and properties of real-world glass.
It mimics how glass interacts with light, by giving objects properties like transparency, reflectivity, refraction, and blur.
How to create a Glass Layer
To add a glass layer, youβll need to:
Select an object and add a new layer on the Material Panel.
Change the layer to βGlassβ by clicking on the dropdown on the newly created layer.
Open the Glass Layer settings by clicking on the layer thumbnail.
Glass Layer Settings
Control the settings of a glass layer to achieve your desired effect. Additionally, you can combine your glass layer with other layers like fresnel, matcap, or noise to enhance your material further.
Blur
Makes objects seen through the glass look blurred, like looking through frosted glass.
Thickness
Decides how chunky the glass looks and affects how it bends light and distorts views.
Refraction
Bends light passing through the glass, changing how clear or distorted objects behind it appear.
Check out the glass layer in action in this scene. π Press to orbit