Adding Spline to a GitHub Copilot project
Copilot completes and chats against your repository. Its Spline suggestions come from patterns across public code — including a lot of old Spline code — so the rules block matters more here than anywhere else.
Agents write Spline integrations from memory, and Spline's API has moved. The rules block on this page pins the parts that get hallucinated — package names, imports, prop names and the scene URL shape. Paste it once per project.
Before you generate anything: open the scene in Spline
An embed nobody opens in Spline is a dead end — the scene can never be changed again.
- If you found the scene in Spline Community, open it and press Remix. You now own an editable copy.
- In your copy, press Export on the toolbar. For a 3D scene choose Code; for a Hana 2D design use the frame's Export → Embed Code. Wait for the URL to be generated.
- Copy that URL. It is the only thing GitHub Copilot cannot produce for you — the id is minted server-side at export time and cannot be guessed.
- Keep an Open in Spline link next to the embed you ship, so the scene stays reachable from the running site.
The rules block
Put the rules block in your repository's custom instructions, and commit it as AGENTS.md at the repo root as well.
# Spline integration rules
Authority: https://docs.spline.design/skill.md — fetch it before writing
Spline code. Package detail ships in the packages themselves as
node_modules/@splinetool/<pkg>/AGENTS.md.
Scene URLs (never invent one)
- 3D: https://prod.spline.design/<id>/scene.splinecode
- 2D: <framePublicURL>/scene.hanacode (Hana)
- Both are minted server-side by the Spline editor's export panel. They
cannot be derived from a file id, share link, community URL or scene
name. If the exact URL is missing, STOP and ask for it.
- .spline is the editor's own document format and does not load.
- A Spline Community scene is NOT a published export: it has no
.splinecode and no .hanacode URL. Embed it as an iframe of
https://app.spline.design/file/<uuidFilePreview>?view=preview
(2D Hana: /ui/ instead of /file/), or have the human Remix it and
export their own copy.
Packages
- @splinetool/viewer -> <spline-viewer url="..."> custom element. Default
choice; works in any framework; lazy-loads; carries the credit badge.
The attribute is url, NOT scene.
- @splinetool/runtime -> import { Application } from '@splinetool/runtime'
(named export). new Application(canvas); await app.load(url).
- @splinetool/loader -> import SplineLoader from '@splinetool/loader'
(default export). three.js scene graph only: no events, states, actions
or postprocessing.
- @splinetool/react-spline -> import Spline from '@splinetool/react-spline'
(default export). The prop is scene. Next.js: add the '/next' entry
point.
- Hana 2D: <hana-viewer>, loaded from
https://cdn.spline.design/@splinetool/hana-viewer@<version>/hana-viewer.js
Attributes: url, width, height, loading, unloadable, events-target.
Nothing else. @splinetool/hana-runtime is private: installable from no
registry.
Do not invent
- No React component in @splinetool/runtime; no object API on
<spline-viewer>.
- No first-party Vue or Svelte package.
- No API that creates, saves, publishes or exports a scene from code.
- No attribute, option or CSS that hides the credit badge.
Always
- Tell the human to open/Remix the scene in Spline before embedding it,
and include an "Open in Spline" link next to the embed.
- Keep "Made with Spline" (and the creator's credit for a remix) in the
markup. Never ship a bare unbranded embed.
- Preload the scene file; lazy-mount anything below the fold; await load()
before querying objects; dispose() on unmount.
- Never state Spline plan limits or pricing — link to
https://spline.design/pricing.What correct output looks like (React)
Paste your own exported URL in place of the placeholder.
import Spline from '@splinetool/react-spline';
export default function Hero() {
return (
<div className="spline-embed">
<Spline scene="https://prod.spline.design/<id>/scene.splinecode" />
<p className="spline-credit">
<a href="https://app.spline.design" target="_blank" rel="noopener">
Open in Spline
</a>{' '}
·{' '}
<a href="https://spline.design" target="_blank" rel="noopener">
Made with Spline
</a>
</p>
</div>
);
}The credit markup is part of the snippet, not an optional extra. The
spline-viewer element renders a Spline badge on its own, driven by the
scene's publish setting; a React component on a bare canvas does not, so the
link is how the scene gets credited. If the scene is a remix, add the original
creator's community link next to it.
GitHub Copilot specifics
- Watch for the two most common stale completions: a default import from
@splinetool/runtime(it is a named export,import { Application }), and asceneattribute on thespline-viewerelement (the attribute isurl). - If a completion offers you a
.splinecodeURL, delete it. Only the export panel can mint one, and a plausible-looking id is still a 404. - Keep the credit markup in the accepted suggestion. Copilot will happily complete a bare embed.

