Materials & ShadingColor & Texture
Vertex Color Layer
The Vertex Color Layer displays colour data stored in the mesh itself, rather than colour you set in Spline.
Many models carry a colour per vertex — sculpts painted in ZBrush or Blender, photogrammetry scans, point-cloud captures, or exports from CAD and generative tools. Without this layer that data is ignored and the object renders in a single flat colour.
Adding the layer
Select the imported object, then in the Material section of the inspector click + and choose Vertex Color.
There is nothing to configure — the layer shows what the mesh already contains.
When it does nothing
If the object doesn't change, its mesh has no vertex colour data. That's common:
- Primitives created in Spline have no vertex colours — use a Color Layer or Gradient Layer instead.
- Some formats and exports drop it. If your model looked coloured in the tool you made it in, check that vertex colours were enabled on export.
- Textured models usually carry their colour in an image rather than in the mesh — use an Image Layer for those.
See How to Import Content for supported formats.
Tips
- Stack it. Add a Lighting Layer above it so the baked colours still respond to your scene's lights instead of looking flat.
- Scans: vertex colours are how most photogrammetry and point-cloud captures carry their appearance, so this is usually the first layer to add to one.
- The layer costs almost nothing to render — it's reading data the mesh already carries.

