Materials & ShadingSurface Detail

Dust Layer

The Dust Layer adds a colour to the surfaces of an object that face upwards, the way dust, snow or ash settles in the real world. Steep and downward-facing surfaces stay clear.

It's the fastest way to make an object look weathered or a scene look cold, without painting a texture or adding geometry.


Adding the layer

Select an object, then in the Material section of the inspector click + and choose Dust.


Controls

ControlWhat it does
ColorThe colour of the settled dust — white for snow, grey for dust, dark for grime
CoverageHow far down the sides the effect reaches. Low values leave only the flattest faces covered; high values creep down steeper slopes
SoftnessHow sharply the covered area gives way to the bare surface. Low is a crisp snow line, high is a gradual fade
NoiseBreaks up the edge so it isn't a perfectly even band
Noise ScaleThe size of that variation — small for fine grain, large for patchy drifts

Tips

  • Snow: white, high coverage, low softness, a little noise for a natural edge.
  • Dust on a shelf or machine: light grey, low coverage, high softness.
  • Grime in crevices: try the Cavity Layer instead — it targets recesses rather than upward faces, and the two stack well.
  • The effect follows the object's orientation in the scene, so rotating the object moves the dust to whatever now faces up.

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