Lighting

Environment & HDRi

Lights aren't the only way to illuminate a scene. The Sky gives your scene an environment: a surrounding image that lights every surface from all directions at once and shows up in reflections. It's what makes materials — especially metals and glossy surfaces — read as if they're somewhere real.

You'll find it in the scene's page settings, in the Sky panel, with a toggle to turn it on. There are two modes:

ModeWhat it is
HDRiAn equirectangular environment image — a studio, an interior, a landscape — wrapped around the scene
PhysicalA simulated sky and atmosphere, with a sun position and weather

HDRi

Pick an Image from the built-in presets — neutral and colored studios, interiors, landscapes, gradients — or upload your own. Alongside regular image files, .hdr and .exr files are accepted, which is what you'll get from an HDRi library.

ControlWhat it does
ImageThe environment image, from the presets or your own upload
RotationSpins the environment around the scene, from 0° to 360° — use it to move highlights and reflections where you want them
BlurSoftens the environment. Sharp environments give crisp reflections; blurred ones give smooth, diffuse light
Show BGWhether the image is drawn behind the scene, or only used to light it
Affect LightingHow much the environment drives the scene's lighting — see below
Light IntensityMultiplier on that lighting

Turning Show BG off is the classic product-render setup: the environment still lights the scene and appears in reflections, but your flat background color shows behind the objects instead of a photographic skybox.

Presets you pick are stored in the file, so a scene stays self-contained when you share it or hand it off.


Physical

Instead of an image, the Physical mode simulates a sky. Set the Time of day to place the sun, choose a Weather preset from clear through to storm, and the atmosphere and light color follow.

ControlWhat it does
TimeTime of day, which drives the sun's position
WeatherCloud-cover preset, from clear to overcast and storm
CloudsTurns the cloud layers on and off
Wind and Animate WindHow fast clouds drift, and whether they move in real time
Weather SeedRegenerates the cloud pattern
ExposureOverall brightness of the sky
Affect Lighting, Light IntensitySame as HDRi — how strongly the sky lights the scene

How environment lighting works

With Affect Lighting on, the environment becomes a light source: the scene gets a dome of light taking its color from the environment, plus a directional light following the sun. While that's on, the scene's own Ambient light steps aside — the environment dome replaces it — and comes back when you turn it off.

The setting has three positions:

  • Off — the environment is only a backdrop and reflections; your own lights do the lighting.
  • Low — full sky-driven light, but environment reflections are limited to the surfaces where they're most visible, like metals and glossy materials. A performance dial for heavy scenes.
  • Full — every physical material samples the environment.

The Physical sky renders on the WebGPU pipeline. Check your scene's Renderer setting before publishing — see Play Settings.


Getting the most out of it

  • Environments and PBR materials go together. Roughness, metalness and reflections have nothing to reflect without an environment, which is why a metal object can look flat and grey in an unlit scene. See PBR Materials.
  • Rotate before you add lights. Often an environment rotation gets you the highlight you were about to add a light for.
  • Blur for mood, sharp for product. A blurred environment reads as soft studio light; a sharp one puts recognizable detail in your reflections.
  • Combine with your own lights. The environment handles ambient light and reflections; a Directional Light or Spot Light still gives you control over shadows and accents.

Working with Lights, Reflection Layer, Working with Fog

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