- Target - Where is the object looking at.
- Plane - To what plane should the object movement be restricted to.
- Distance - Intensity of the object rotation based on the distance to target.
- Direction - What axis should the object look towards.
- Damping - Makes the look at effect lag behind whatever it is tracking.
- Reset If - If the object should reset back to its original position or not when the mouse is out of the canvas.
Spline
Use your mouse to interact! πΒ The Look At Event can make objects face toward either the cursor or another object.

