In 3D geometry, the normals define the orientation of each of the triangles that form a shape. The colors come from mix of the channels Y (green), X (red), and Z (blue). You can play around with the different channels and blending modes to add direction-based color tone changes to your 3D models.Documentation Index
Fetch the complete documentation index at: https://docs.spline.design/llms.txt
Use this file to discover all available pages before exploring further.

