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GLTF and GLB are open-source file formats for 3D scenes and models, used in games, web apps, AR, VR, and more. image
  1. Once youโ€™re happy with your scene, press the Export button on the toolbar.
  2. Scroll down to select โ€œ3D Formatsโ€ under Files section from the export sidebar.
  3. Choose either โ€œGLTFโ€ or โ€œGLBโ€ from the Format dropdown.
  4. Choose โ€œDefault Color (Grey)โ€ or โ€œColor & Textureโ€ from Material dropdown and click Export.

Material types

Following material types can be selected for export:
  • Default Color (Grey) โ†’ Exports only the scene geometry with default grey color material.
  • Color & Texture โ†’ Exports the scene geometry with material layers (Color layer), including textures. (โšก Paid feature, included in Professional and Team subscriptions.)
Some material layers are not fully supported by the GLTF & GLB format. Texture support is limited to only primitive geometries with UV projection mode. No texture support for geometries with โ€œSmooth & Editโ€.

โœ…ย Supported features

  • Geometry
  • Color Layer
  • Textures (Only Basic Support)

โŒย Not supported features

  • All Material Layers
  • Post-Processing
  • Animation
  • Physics
  • Environment, Lighting, and Fog
  • States, Events, and Interactivity
  • Assets, Components, and Variables