👋 Real-time Multi-user Collaboration
That’s right, you can now invite other people to your files as editors or viewers and collaborate in real-time to create 3d scenes. It works just like you’d expect to: You can share a link or invite by email, and control the different access levels.
With multi-user collaboration we’ve also added auto saving!
🌳 Teams and Projects
You can now create teams and team projects. Invite your team members to join and have a dedicated space for all your organized team files and projects.
🗂 File Folders and File Previews
With one of our paid plans, you can now create folders to organize your files. As well, your files now have image previews so you can easily find your work.
Select files using rectangular selection and even group multiple selected files or items into a new folder. Organize your personal and team work the way you want to.
We spent a lot of time crafting how the system works to make it straightforward as possible. We will keep improving it regularly.
🎨 Redesigned UI
A new dashboard was built to accommodate the addition of teams. With that, we cleaned things up and left only the most important pages easily accessible from the main menu. This way you can stay focused on creating and collaborating.
We made sure there was still a place for your personal files, with the option to collaborate with others. As we believe the first step before joining or creating a team, begins with your personal files.
In addition, we also built our own typeface! That's right, we literally built an open-source typeface called Spline Sans (and a mono-spaced version called Spline Mono) that is meant to be used in user interfaces.
For this ambitious task, we partnered with Eben Sorkin and Mirko Iverson, who made our vision come to life. We’d love to see Spline Sans implemented in other projects!
Feel free to download it from Google Fonts and start using it.
💎 New Plans and Benefits
With the addition of teams, we took the opportunity to rework our paid plans and the benefits that come with upgrading.
What we used to know as Pro is now Super. A plan for individuals who want to unlock extra benefits like collaborating with unlimited editors on their personal files or creating personal folders for better organization.
We have now added a new plan, focused on teams, called Super Team. A plan for teams that are ready to have their own unlimited space to collaborate and organize their work.
🖌 Sculpting Tools
This is the first step into adding more advanced creative tools into Spline. It has been a challenge finding the right balance between complex tools, simplicity of use, and creative freedom.
We’re adding a couple of tools that will enable you to take your models to the next level and build more complex characters and worlds.
🖍 Image and Color Assets
We want to keep pushing forward our efforts of making Spline a more productive tool.
In addition to the Material Assets we’ve added previously, we’re now adding a way to create Color Assets (usually called Color Styles in UI design tools) and Image Assets.
This will enable you to re-use these assets in multiple different material layers. Editing an asset will update everywhere it is being used. This expands the control that you can have on your scene.
🍫 React Export
You can now export React code from Spline! That's right, we created a simple API that enables you to reference all objects from your Spline scene with an ID. This makes it so you can use JS events to control them from outside.
Control the version of your React exports with Development and Production environments. You can export a React component, insert it on your project, and control the elements inside easily.
This is the first baby step into enabling more developer-friendly features with Spline. If you are a developer using Spline, we would love to hear your feedback!
🦄 3D Gradients
We overhauled the Depth layer and converted it into a fully 3d gradient layer. This means that now you can control the stops of the gradient, and edit the gradient from the viewport itself.
We are also shipping a new type of 3d gradient called Linear.
This improvement will make it easier to work with 3d gradients. Giving you precise handling with more intuitive controls. Our hope is to expand this type of functionality to more features within the viewport.
It is incredible how much you can do with 3d gradients. You can simulate light effects, create fake lighting and shadows, create variations of colors, or even simulate light dispersion effects, like you’d see with the light of a candle (also called Sub-Surface Scattering).
🔩 Modeling Tool Improvements
We’ve added the ability to see the preview of loop cuts, which will help you in adding a cut on the correct axis.
As well, you can now dissolve/delete edges and edge loops. This helps simplifying your subdiv objects much faster and with more ease.
Paint selection/Area selection have been added, these are accessible from the toolbar. By using these new selecting settings, you now can choose between box and paint selection. Giving you more control of how you select the vertices, edges and faces of your subdiv objects.
- New modeling tools: Edge dissolve, Fill holes, Paint selection.
🥕 UX Improvements
A lot of UX improvements were mentioned on the different sections above, but we still have a few worth mentioning:
We’ve added the ability to toggle individual material layers on and off. This is helpful to see how a material would look without one or more of its current layers.
We now have a grid plane to which you can snap new objects. As well, it is useful as a reference in the creation of your 3d scenes.
🖼 New Templates Library
Last but not least, we have a new library! Inside you can find 3D models to use in your own Spline projects or scenes built with Spline that you can learn from.
We also added a way to quickly access this library from inside the editor so you can quickly add models to your scenes.
And yes, all of the library items can be used for commercial purposes.