The Follow Event is used to create interactions where objects will follow either the cursor or another object.
Here are the different properties of a Follow Event:
- Target (What the object will follow, either the cursor or another object)
- Plane (To what plane should the object movement be restricted to)
- Offset (
- Damping (Makes the follow effect lag behind whatever it is tracking)
- Reset If (If the object should reset back to its original position or not when the mouse is out of the canvas)
👉 Next Steps
Game Controls Event