GLTF and GLB are open-source file formats for 3D scenes and models, used in games, web apps, AR, VR, and more.
- Once you're happy with your scene, press the Export button on the toolbar.
- Select "3D Formats" under Files section.
- Choose either “GLTF” or “GLB” from the Format dropdown.
- Choose “Default Color (Grey)” or “Color & Texture” from Material dropdown and click Export.
Material types
Following material types can be selected for export:
- Default Color (Grey) → Exports only the scene geometry with default grey color material.
- Color & Texture → Exports the scene geometry with material layers (Color layer), including textures. (⚡️paid feature, included in Super and SUper Team subscriptions.)
Some material layers are not fully supported by the GLTF & GLB format. Texture support is limited to only primitive geometries with UV projection mode. No texture support for geometries with “Smooth & Edit”.
✅ Supported features
- Geometry
- Color Layer
- Textures (Only Basic Support)
❌ Not supported features
- All Material Layers
- Post-Processing
- Animation
- Physics
- Environment, Lighting, and Fog
- States, Events, and Interactivity
- Assets, Components, and Variables
👉 Next Steps
How to optimize your scene…or learn
Exporting as USDZ